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This also details how many techs are in each era. To help you plan your next move, please feel free to reference the following table on how many coins, supplies, and FPs you’ll need for each era.
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Remember, there’s no harm in pausing in the tech tree to better set yourself up for moving forward because nothing is more frustrating than being able to see the light at the end of the tunnel, but not reach it because you’ve run low on something. Keeping your city running as efficiently as possible by not wasting space will be key, too, to good balance and being able to keep a steady pace as you work through the tech tree. Things to look at would be core GBs that will help maintain resource levels like LoA, SMB, and Cape, but also special buildings like Terrace Farms to supplement things that way, too. You’re going to want to make sure that you have a strong supply base for each thing you need, or else you might get stuck. The amount you need will vary from era to era, getting tougher as you move ahead and advance in age. Resources in this case being coins, supplies, and forge points. When it comes to moving through the eras, you’ll need goods for the tech tree, but also resources. The majority of us are somewhere in the middle of those two extremes. Others like to meticulously plan out everything so they do so in the most efficient way possible. Everything comes back to, do I have enough resources and goods to do the thing? Some will just haphazardly stumble through each era, somehow having enough items to get through. You have to make sure you have enough troops for fighting, goods for trading, supplies and coins for advancing, citizens to run things, happiness so they do a good job… so-on and so-forth. Forge of Empires is, at its core, a resource management and worker placement game.
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